smite jormungandr damage buildterry glenn funeral

Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. Like Ares, if Baron solo ults you, he's an idiot. Normal: Conquest - Match 1294576580 - SmiteGuru Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. [god] => Array This can stack up to 3 times. [notes] => There isn't much to the mirror match, if you play better, you will win. - YouTube This game was super fun and it got intense towards the end! [display_name] => Athena Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. Cooldown - 120s. Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. [scoreVal] => 3 You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. [god_id] => 96 This effect can only occur once every 8s. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Overextending or getting ganked will result in either Baccus or Jorm dying. ) Excellent Mobility with Path of Flames. All myths and legends contain forewarnings of a great, singular catastrophe, when the stars fall from the sky and the very earth breaks apart into nothingness. [god_id] => 80 Passive You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. Join the leading SMITE community.Create and share God Guides and Builds. Jormungandr | Season 9 | A Snazzy Build Concept, Ragnarok is here (Jormungandr Guardian Build). ( [god_id] => 28 Yemoja really can't compete with the damage you can put out if you play him right. ) ( Jormungandr. It is really easy to get stuck on Ganesha's ult while playing as Jorm due to his big hitbox. [display_name] => Ares This effect cannot trigger more than once every 110s. Array If the target has over 2000 Health, your ability bonus damage scales up. Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. [god_id] => 110 This Build will grant the auto damage you could never imagine,you could hit up 180! Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. AURA - Enemy gods within 40 units have their Physical Power reduced by 15%. [god] => Array this can only occur once every 45 seconds. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. ) [notes] => Odin help us. Geb out tanks you, no contest. ) Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Guides - SmiteGuru ( ( 1. Most auto attack assassins absolutely shred him if he's out of position. Array Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. First off, Skadi just hurts. Their Attack Speed is reduced by 25% for the duration. He is not a Khepri or Aphro who sits by his team, Jorm is an in your face kind of god. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Please verify that you are not a bot to cast your vote. [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. 1. 4.05K subscribers This Jormungandr build is going to give you nice defenses and a high hp pool but still allow you do do damage and get some kills. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Void stone is good for damage, Stone of Fal seems like another good option, but is a good example for a key Jorm concept. She will hurt you, same as she would hurt any tank. PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. [url] => yemoja But if you love Jorm, and just want to have a bit of fun, go for it. Array Tap each threat level to view Jormungandrs threats. ( This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. 1. ) If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [god] => Array Strong and Fast Basic attack damage. [scoreVal] => 2 If the enemy is 4 physical or 4 magical, I would switch spirit robe for either a hard physical or magical defense option (Oni Hunters or Breastplate/ Tyranical whichever wasn't bought already). Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. PASSIVE - You deal 30% increased damage to Jungle Monsters. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed. The two of you are fairly even in terms of damage output early game, and he cannot ult you. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. Ganesha will be a rough fight. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. Jormungandr. Copyright 2019 SMITEFire | All Rights Reserved. ) GLYPH - Every 15s gain a stack of Hunger(max 3). Today we will be playing the new character Jormungandr, with a full damage build! 1. Array 1. Understand of Jormungandr. Jormungandrs Basic Attacks do not proc item hit effects. [scoreVal] => 4 - War Flag: My new favorite, which provides good recovery in the laning phase for assists on minions and jungle monsters. 1. The best thing Jorm can do against an Athena is put her down early in the game, because Athena is a menace late game with her global presence. Your best bet in this matchup is to stay at a decent distance and help your ADC with the wave when Ymir is busy. See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. Array The physical and magical defense items can and should be switched out if needed. 1. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. If Anhur wants you dead, you are dead. [scoreVal] => 2 Gem Of Fate -> Knights Shield -> Pridwen. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [url] => khepri ) ) Immune to hard displacement. If ***ba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). He won't kill you but he will make your life hell in lane. At 55 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection. Builds - SmiteGuru The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Additionally, their Damage Dealt is reduced by 15%. Your first priority should always be boots, because Jorm is slow to begin with. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. [url] => kuzenbo If this happens, you are dead, just give up and be ready to buy items. [scoreVal] => 2 Cooldown - 150s. [scoreVal] => 3 PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s. 1. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. Max 50 . Amazing Passive: Combustion. Great kill confirm to enemy's retreating. Their Attack Speed is reduced by 25% for the duration. Cooldown - 130s. The 2 defensive items, just buy what do you need, usually i buy a item for physical and other for magical defense. His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. You can see the most recently updated guides on the browse guides page. ( You can be reasonably aggressive in this matchup provided your ADC allows for it. If you kill an enemy god you gain 3 stacks and 21 gold immediately. Smite Jormungandr Build Guide: Jorm Solo Stuff :: SMITEFire ) ) Please verify that you are not a bot to cast your vote. This cannot exceed 35% of your Max HP. [url] => xing-tian Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Array When in doubt, just assume it doesn't work. Want to support SmiteFire with an ad-free experience? ) A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. (Which is neat and an impressive display of voice acting skill since the two voices are so different) You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. I've had a Skadi do more than half my health in a single ability, it isn't fun. A few notes for the different options. At 55 stacks this item evolves, providing an aura of 10 physical protection and 10 magical protection. So could you play a jungler, yeah, sure. [display_name] => Terra 1. 1. [god] => Array You can support us ad-free for less than $1 a month! ) The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. [god] => Array If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. [notes] => His Wrap Can Counter your Second ability passive ) Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. I'd be happy to share a damage build I've been working on if you'd like. Taking damage from Enemy gods breaks Stealth. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. [god] => Array Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this. Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. [god] => Array Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. ( Using this item will allow you to teleport up to 45 units away instantly. [url] => baron-samedi This relic has 2 charges. Max 50 stacks. This matchup is as dead even as is possible. [god] => Array per tick with his autos if you have damage buff,fire giant, evolved blink and frenzy! If she ults you, ult out. Want to support SmiteFire with an ad-free experience? PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). You can support us ad-free for less than $1 a month! - After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. Counters gods like Xing Tian. If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. ) 1. Extra damage after the first instance is halved. ( Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. This relic has 2 charges. ( Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat.

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